Everon, 1989 · life/RP for Arma Reforger

Docs · Roadmap

Revive

docs/roadmap/scopes/later/revive.mdEdit on GitHub

Phase: After release Extends: Survival, character death

Player loop

A downed player can be revived by someone with a medical item before the death screen. If the timer runs out, the current death and respawn path takes over.

In scope

  • A downed state with a config bleed-out timer.
  • A revive action that consumes a base-game medical item and raises the player with a config health fraction.
  • Medics and civilians can both attempt it. The license can shorten the action for a medic.

Out of scope

  • Changing the respawn loadout or the corpse rules that already shipped.
  • Custom defibrillator meshes.

Assets

Port the downed state and the force-respawn wait from LNGC (LNGC_ReviveAction, m_iForceRespawnWaitSeconds default 75 on the player-data manager). The item consumed is FieldDressing_US_01.et or MorphineInjection_01.et. Skip the map-close path LNGC marks as a softlock (LNGC_LifeStateListener, CloseMapIfOpen). Death after the timer still uses EL_DeathScreen and EL_SpawnLogic.RespawnPlayer_S. See sources.

First slice

Down a player, revive with the configured item, or let the timer reach the existing death screen.

Depends on

  • EL_SurvivalStats and the death-screen respawn
  • Hospital items only as the same vanilla medical prefabs, not as a dependency on the robbery

Proof

  • Logic: no item refuses; timer expiry calls the existing death path once.
  • Manual: two clients, dedicated server.

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