Docs · Roadmap
Release
docs/roadmap/phases/release.mdEdit on GitHub
The first public feature set. Every item uses 1989 places and base-game assets. The shared breach is forced entry; the robberies are places that use it.
Crime
| Scope | Ships as |
|---|---|
| Forced entry | Charge a configured door or container; it stays open until repaired |
| Bank robbery | Vault breach, cash leaves in bags |
| Jailbreak | Jail door opens until repaired |
| Hospital robbery | Till plus a locked medicine cabinet |
| Gas station robbery | Till at a fuel station |
| Contraband | Gather, process at a hideout, one convoy job |
Police
| Scope | Ships as |
|---|---|
| Jailing | Sentence at a placed jail, without requiring a vehicle escort |
| Ranks | Rank ladder; duty kit is vanilla gear |
Work and ownership
| Scope | Ships as |
|---|---|
| Resources | Legal gather and process chains on the playable world |
| Civilian jobs | Taxi, fuel delivery, parcel delivery, levels |
| Organizations | Persistent group, shared funds, bought upgrades |
| Hideouts | One owned building where processing and the convoy start |
| Vehicles | Buy, lock, and register base-game vehicles |
Release bar
A new player can work a legal job, own a base-game vehicle, be jailed, and either rob a configured site or run contraband for an organization. Police can rank up and repair a breached door. No extra asset mod is required to play that session.
Explicitly not in this cut
Private housing purchase, a general crafting bench, revive, police mission board, world events, aircraft, and any new weapon or vehicle mesh. Those are after release.