Everon, 1989 · life/RP for Arma Reforger

Docs · Roadmap

Police missions

docs/roadmap/scopes/later/police-missions.mdEdit on GitHub

Phase: After release Extends: ranks, tasks, Police

Player loop

An on-duty officer takes a call from the station board: a placed scene with a suspect, a fine, or an escort back to jail. Completing it pays the officer in cash and can count toward rank time.

In scope

  • Calls as tasks restricted to on-duty police.
  • One example call: go to a marker, arrest or fine an eligible target, return.
  • Higher ranks see calls the lower rank does not, using the rank config.

Out of scope

  • Random crime simulation across the whole map. That is events.
  • New police vehicles or weapons.

Assets

Station is Villa_E_2I01_Police.et. Call list and reasons: LNGC_DispatchCallsDialog, LNGC_IssueFineAction, LNGC_FineReasonsCatalog. Fine payment stays on EL_PoliceUtils and MoneyStack, not LNGC virtual cash. A civilian opens the call at the station board. Do not require LNGC_Phone*. See sources.

First slice

One board, one call that completes when the officer fines a wanted player at the marker.

Depends on

Proof

  • Off-duty accept is refused and logged.
  • Completion pays cash once.

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