Docs · Roadmap
Police missions
docs/roadmap/scopes/later/police-missions.mdEdit on GitHub
Phase: After release
Extends: ranks, tasks, Police
Player loop
An on-duty officer takes a call from the station board: a placed scene with a suspect, a fine, or an escort back to jail. Completing it pays the officer in cash and can count toward rank time.
In scope
- Calls as tasks restricted to on-duty police.
- One example call: go to a marker, arrest or fine an eligible target, return.
- Higher ranks see calls the lower rank does not, using the rank config.
Out of scope
- Random crime simulation across the whole map. That is events.
- New police vehicles or weapons.
Assets
Station is Villa_E_2I01_Police.et. Call list and reasons: LNGC_DispatchCallsDialog, LNGC_IssueFineAction, LNGC_FineReasonsCatalog. Fine payment stays on EL_PoliceUtils and MoneyStack, not LNGC virtual cash. A civilian opens the call at the station board. Do not require LNGC_Phone*. See sources.
First slice
One board, one call that completes when the officer fines a wanted player at the marker.
Depends on
Proof
- Off-duty accept is refused and logged.
- Completion pays cash once.