Everon, 1989 · life/RP for Arma Reforger

Roadmap

Where we are on the road

Each milestone ends with a public build and a filmed showcase. We do not start a milestone's features before the one before it is done. New systems wait; playability does not.

  1. M0 · doneFoundationrelease/next merged; server-authority, restart, and dedicated-client fixes landed; CI + structural lint on every PR; one honest AGENTS.md.
  2. M1 · you are herePlaytest TownThe DebugWorld street is a signposted test town: a sign at spawn explains the loop, every site has a sign saying what it is and how to use it, every loop above works on a dedicated server, and the visual harness proves each site from the player's view. Published on the Workshop; sessions hosted from the maintainer's PC; feedback collected through GitHub issues.
  3. M2Living townFour themes work on a dedicated server in the playtest village: moderation (an incident log and Game Master tools), medic (downed state, EMS, ambulance), comms (payphones, pagers, a dispatch board), and investigation (witnesses and evidence behind the vague-description wanted system). M2 closes by placing the loops in one Everon town from reusable site prefabs, on MainWorld, with a filmed tour.
  4. M3Framework releaseA server owner can install from the Workshop, configure from documented files, add a job or shop without writing script, and host on their own box.
  5. M4Flagship liveA recurring public 1989 Everon server with its own community.

Read from GitHub 8 Nov 2026 at build time

M1 · the current milestone

Playtest Town

In progress

Done when

The DebugWorld street is a signposted test town: a sign at spawn explains the loop, every site has a sign saying what it is and how to use it, every loop above works on a dedicated server, and the visual harness proves each site from the player's view. Published on the Workshop; sessions hosted from the maintainer's PC; feedback collected through GitHub issues.

Read the planMilestone on GitHub

26 of 29scopes done

Done
26
In progress
0
Needs a hand
3

Needs a hand

Nobody is on these yet. Each issue lists its files and how to prove it. Comment on it to take it, or ask on Discord.

Done (26)

M2 · next

Living town

Outline

Done when

Four themes work on a dedicated server in the playtest village: moderation (an incident log and Game Master tools), medic (downed state, EMS, ambulance), comms (payphones, pagers, a dispatch board), and investigation (witnesses and evidence behind the vague-description wanted system). M2 closes by placing the loops in one Everon town from reusable site prefabs, on MainWorld, with a filmed tour.

Read the planMilestone on GitHub

0 of 5epics done

Done
0
In progress
0
Needs a hand
5

Needs a hand

Nobody is on these yet. Each issue lists its files and how to prove it. Comment on it to take it, or ask on Discord.

M3 · next

Framework release

Outline

Done when

A server owner can install from the Workshop, configure from documented files, add a job or shop without writing script, and host on their own box.

Milestone on GitHub

0 of 2epics done

Done
0
In progress
0
Needs a hand
2

Needs a hand

Nobody is on these yet. Each issue lists its files and how to prove it. Comment on it to take it, or ask on Discord.

  • #203Working bus stops: travel between known stations (M3)Maintainer request (2026-11-08): working bus stops. - Bus stops at known stations (town square, outlying villages, industrial sites, etc.) let a player travel between them: pick a destination at the stop and be taken there (teleport for...
  • #205Working trash cans: unlocked bins emptied on restart (M3)Maintainer request (2026-11-08): working trash cans. - Bins/trash cans in the world (the street bins and garbage containers the village already has) become usable containers: a player can put items in.

Further out

After that

  • M4

    Flagship live

    A recurring public 1989 Everon server with its own community.

The scoped plan

ArchiveThe 2025 community roadmap

The first plan, from the old site's database, exported 2026-11-08. Most of its systems now exist in the mod. The live plan is the milestones above and the roadmap docs.

Phase 0: Foundation & Community

Establishing the project infrastructure, community channels, and recruiting the founding team.

  • doneProject Website
  • startedDiscord Server Setup
  • startedBrand Identity
  • startedBuild & Finalise Roadmap v1
  • startedFounding Team Recruitment
  • startedGitHub Repository Setup
  • plannedDevelopment Environment Setup
  • doneLicense & Legal
  • plannedDocumentation Foundation

Phase 1: Core Systems

Building the fundamental gameplay systems including character creation, tutorials, and basic survival mechanics.

  • plannedCharacter Creation System
  • plannedBasic Resource Gathering
  • plannedBasic Resource Processing
  • plannedPersistence
  • plannedCurrency & Shop System

Phase 2: Basic Economy

Implementing the full economy system with resource gathering, crafting, trading, and employment opportunities.

  • plannedTutorial & Onboarding
  • plannedVehicle Ownership System
  • plannedBasic Housing System

Phase 3: Law Enforcement

Creating comprehensive law enforcement systems and player-run organizations for social gameplay.

  • plannedPolice Department Infrastructure
  • plannedArrest & Detention System
  • plannedCrime Tracking System
  • plannedSearch & Frisk System
  • plannedFine & Ticket System
  • plannedPlayer Organizations Framework

Phase 4: Advanced Features & Polish

Adding advanced systems like vehicle ownership, housing, dynamic events, and polishing the overall experience.

  • plannedPolice Equipment System
  • plannedHousing System
  • plannedDynamic Events System
  • plannedImmersion Polish
  • plannedBalance & Feedback Loop